Darkest dungeon shrieker 1 grave robber9/23/2023 To top it off i ran with no healer in ruins and warrens with Crusader and MAA the first 2 rows simply stun-chaining enemies with a plague blighting everything with PROT. Thats literally any Lvl 6 dungeon but ok. The point of the boss is to get your Trinkets, not kill it. What can the GR do better than these guys? And i don't find traps disarming/stress/scouting to be a pro,given how just about anyone can disarm traps reliably and many crit for stress heal,besides when camping with the right skill stress is never a problem.Īlso i tend to do mostly light runs and i get scouting at least 2+ times in a run,when i don't get a map from a pack. Has terrain that youd kill if you even attempted to do the mission of the Goal (retrieving your lost trinkets) Bandages or Arbalest. Occultist+Arbalest+Hunter+Leper for Swine,all hit like trucks for 30+. Vestal+Arbalest+Leper+Hellion for brigand pounder,efficient and no booms. Vestal+Doctor+Crusader+Hellion for Prophet,maybe can be better but it works with no deaths. If youre able to mitigate a -20 debuff to Audreys starting HP, this is the most powerful Grave Robber path in terms of sheer strength. Vestal+Hound+Hunter+MAA for Inchoate Flesh,nuff said the dog treat+harry wrecks this boss. Vestal+Arbalest+Crusader+Leper for Necromancer,he still has to survive more than 2 rounds. Well i'll just tell you my usual parties against zone bosses to see if the GR can fit anywhere:
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